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If you have any questions or comments regarding grading or anything else, please send e-mail to nobleknight nobleknight. Sold Out. Genre: Book - Fiction - Fantasy. Born of the liquid Abyss, the world knows a new affliction. The Order of Vigilance, erstwhile custodians of the Voidharrow—a malefic crystalline liquid from the heart of a dead abyss—are at the precipice of cataclysm. In their search for the true nature of the abyssal plague sweeping the Nentir Vale, Albanon and the Kri Redshal delve deeply into the mysteries, but the answers they find are truly in need of new questions.
And as they learn more about the pestilential Voidharrow, they see the forces behind it are more powerful than they had ever dreamed. The green dragon Vestapalk, or the creature he has become, still roams the land, an army of plague demons at his command. He was to be an instrument of the Chained God, Tharizdun. Destroyer, death bringer, the end he seeks is that of everything.
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Deciphering an ancient map, pushing a sequence of stones or constructing a makeshift bridge are represented by real-world activities that blend seamlessly with the narrative. Practically, a Talespinner session could be used as a couple of hours of structured learning presented in a collaborative adventure story. Learning has never been more fun.
Vast verdant forests, towering snow-topped mountains, rippling grassland plains, storm-wracked seas, wind-swept hills, mighty rivers and endless deserts are just some of the landscapes awaiting you. The world is dotted with forbidding cliff-top fortresses, ancient subterranean kingdoms, sprawling fungal metropolises, twilit arboreal villages, bustling barge communities, enchanted fairy glades, mysterious ruins, golden-spired cities, winding roads, secret paths and innumerable mysteries both ancient and new.
This is the world of Telanya. An age has passed since the Elder Wars, a terrible, realm-altering conflict between the civilised world and the savage forces of the Gloom. Though that time is long gone, the land still bears the scars of the past. At the end of the war, the mighty enchantment known as the Bright Song was unleashed, binding the Gloom and freeing the beleaguered people from an age of strife.
The Freefolk live in their fragile peace. But the days are changing. Rumours whisper of goblin-bands on the move, of increasing disputes between powerful factions and of desperate people fleeing from unspoken threats. The peace of the Bright Song is failing and fear among the Freefolk grows with each setting sun. And always the Gloom watches. And waits. Only the Wardens, people gifted beyond the measure of ordinary folk, lend their skill and courage in these testing times.
Bards give voice to hope, and remember well the songs and tales of the past. Mages command vast lore and powerful spells. Champions train to the peak of physical might.
Abyssal Plague Trilogy, The #2 - Oath of Vigilance - Forgotten Realms Novel - Noble Knight Games
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